Revisiting paths: Builds for new players (2024)

Warpriest of Siberys (L19 Cleric/L1 Fighter)

Concept: Cleric who is able to contribute to melee damage, while remaining a decent healer and offensive spellcaster
Original path's flaws: Going sword and board (which is not a long term viable way to contribute in melee), giving up too much offensive spellcasting (some level-up points in Str, no Maximize), and no Toughness
Main fixes: Going two-handed fighting for higher damage output (splashing Fighter for proficiencies and an extra feat), with more HPs and better offensive spellcasting abilities

Multi-class progression <- click for more info:
Create your character as a Cleric, then take your second level as Fighter, then levels 3 to 20 as Cleric
Alignment:

Chaotic Neutral, Chaotic Good, Neutral, Neutral Good, Lawful Neutral, Lawful Good

Stats and Race (28/32 pt):
........Drow.....Dwarf......Elf.....Halfling...Human...Warforged.
.Str.....16........16........16........14........16........16....
.Dex.....10........8.........10........10........10........8.....
.Con.....13......16/18.....12/14.....14/16.....14/16.....16/18...
.Int.....10........10........10........10........8.........10....
.Wis.....16........16........16........16........16........14....
.Cha.....10........6.........8.........8.........8.........6.....

Ability increase every 4 levels: All in Wis.

Skills: At character creation, max out Concentration, get one rank in Tumble and spend the rest into Balance. On further levels spend your two skill points in Concentration and Balance.

Feats (by level), except Human: Toughness (1), Power Attack (2), Extend (3), Empower Healing (6), Maximize (9), Improved Critical: Slash (12), Quicken (15), Two-Handed Fighting (18)
Feats (by level), Human: Toughness (1), Extend (1), Power Attack (2), Empower Healing (3), Maximize (6), Quicken (9), Improved Critical: Slash (12), Two-Handed Fighting (15), Spell Penetration (18)
Special note: The feat progresion for all races was modified on 2010/10/06 to be able to pick the Radiant Servant enhancement line earlier. If you started this build prior to this date, you can find the old feat progression to follow in this post.

For more information about picking enhancements please read this post.
Enhancements (Cleric): Divine Vitality I, Energy of the Zealot I, Follower of the Sovereign Host, Heal II, Improved Spell Penetration I, Improved Turning I, Life Magic III, Prayer of Incredible Life II, Prayer of Life II, Radiant Servant II, Unyielding Sovereignty, Wand and Scroll Mastery II, Wisdom II
Enhancements (Figther): Haste Boost I, Toughness I
Enhancements (Drow): Racial Toughness II
Enhancements (Dwarf): Axe Attack II, Axe Damage II, Constitution I, Faith I, Racial Toughness II, Spell Defense II
Enhancements (Elf): Racial Toughness II, Valenar Elf Melee Attack II, Valenar Elf Melee Damage II
Enhancements (Halfling): Cunning II, Guile II, Hero's Companion III, Luck (Fortitude) I, Luck (Reflex) I, Racial Toughness II
Enhancements (Human): Adaptability Strength I, Improved Recovery I, Racial Toughness II, Versatility III
Enhancements (Warforged): Combat Training I, Constitution I, Great Weapon Aptitude II, Hardiness I, Healer's Friend I, Racial Toughness II

Soloability by level:

No hireling..: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
With hireling: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Tips:
- Even though you can fight, people will typically expect you to act as the party healer. If for some reason you do not want to take this role, make sure you make it clear before starting the quest (and note that this build is meant to be a party healer).
- At level 2 you can start wielding a two-handed weapon. If Dwarf, use a Greataxe. If Elf, use a Falchion. Otherwise, use either a Falchion, Greataxe or Greatsword.
- Armor-wise, use the best Full Plate you can find up to mid-levels (ideally Adamantine for the Damage Reduction). You may even switch to a one-handed weapon + shield when you are being hit too much compared to your wand supply. However, at some point (typically around L13 when you move into Gianthold), you can stop worrying about AC and simply favor armor (or robes/outfits) with useful effects.
- Remember you can also cast offensive spells (e.g. at low level Command / Soundburst, then later Greater Command, Slay Living, Blade Barrier, Cometfall, Destruction, Implosion...). At the higher levels (15+), carry a weapon of Improved Shattermantle to compensate for the lack of Spell Penetration to overcome Spell Resistance.
- Useful buffs include Divine Favor, Divine Power, Prayer, Recitation (and Bless / Bull's Strength at low levels).
- At lower levels and until your Balance score gets high enough, you will benefit from wearing an item of Balance, to avoid being kept down for too long when tripped.

Variants:
- You may prefer to entirely give up on offensive spellcasting to focus only on your melee ability. This remains viable although you typically lose more than you gain this way (at least for most of your way from L1 to L20, since a melee focus may work better in Epic quests at L20). This can be done by dropping Wis to max out Str (taking level-ups in Str as well). Feats should be re-arranged to take Improved and Greater Two-Handed Fighting: to achieve this, you may drop Spell Penetration (on Human) and/or Maximize and/or Empower Healing. It is recommended to keep one of Maximize/Empower Healing for mass Cure spells, unless you do not want to be a healer at all (keep Maximize if you still intend to do meaningful damage through Blade Barriers). On a non Human, this would mean taking a 2nd level of Fighter for the extra bonus feat, which would also give +1 Str through the Fighter enhancement.
- An example of such a melee-focused build was posted by Sirgog here (note that it is based on an older template of the build above).
- On the contrary, if you find yourself enjoying insta-kill spells at high level, you may want to increase your Spell Penetration: replace Maximize or Empower Healing by Spell Penetration (on a Human, this would make room for Greater Spell Penetration). Another casting-oriented option, but focused on damage rather than insta-kill, is to take the Empower Spell feat, mostly for deadly Maximized + Empowered Blade Barriers.
- Instead of Follower of the Sovereign Host and Unyielding Sovereignty, a Warforged may take Follower of the Lord of Blades and Bladesworn Transformation. The main benefit would be +1 to-hit with greatswords (the transformation itself is difficult to use effectively, due to not being able to self-heal while under its effect).
- Note that this build currently takes advantage of the Radiant Servant prestige enhancement line, but once Warpriest enhancements are released, it will be modified to take them instead.

Color code: best to worst =

green, yellow, orange, red
Revisiting paths: Builds for new players (2024)
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